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Game Jam Entries.

Each of the prototypes shown below was entered into a game jam and were created in 2/3 days (depending on the game jam length). Each project was created in a team of four to six people, and I generally stick to my strengths, which are level design, mechanical design and 2D animation. I really enjoy entering game jams, and hope to enter more in future as a solo jammer to broaden my skill set.

2025

// Solo Project - GGJ 2025

Mr Hopper: Bubble Popper!

3D | Unreal Engine | First Person Shooter

[GGJ Theme: Bubble]

2024

// Solo Project - Brackeys Jam 2024.1

Whispering Gospel

3D | Unreal Engine | First Person Exploration

[Brackeys Theme: What's behind that door?]

2024

// Solo Project - GGJ 2024

Fort Shanty

3D | Unreal Engine | First Person Shooter

[GGJ Theme: Make me laugh]

l1mb0.png

2021

// Team Project - Level and Systems Designer.

L1MB-0

2D | Clickteam Fusion | Bullet-Hell

[GGJ Theme: Lost and Found]

2020

// Team Project - Character Animator and Level Designer.

In The Painter's Mind

2D | Clickteam Fusion | Side-Scroller

meuseum.png

[GGJ Theme: Repair]

purg1.png

2019

// Team Project - Artist and Animator

Purgatory

2D | Clickteam Fusion | Side-scroller

[GGJ Theme: Home]

Jamfuser 2020 Entry.

2020

// Team Project - Level and Systems Designer

Dragon Gate

2D | Clickteam Fusion| Mobile Port | Laid-back

dg-3.png

[Theme: Leap]

© 2021 Holly Bridges.
 

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